"Your Guide to Alternative Energy" ©KRS2008
Your Guide to Alternative Energy
This interactive allows the user to learn about alternative energy sources and gives them the option to either learn the basics or learn as much as possible about the topic. It focuses on home and transportation alternatives as well as information on future technology. Whether the user ‘believes’ in global warming or not, they will learn the environmental and monetary benefits of “Going Green,” as well as becoming knowledgeable on the plethora of possibilities available to them. This is important because however one looks at the situation, environmentally, financially, or otherwise – the fact of the matter is that the fossil fuels that we depend on are quickly running out and it is better to prepare for this shortage before finding oneself, in essence, screwed with the situation.
Once the user enters the program they are greeted with a screen rich in color. The background is of a group of houses, row upon row into the horizon on the right. There is a field with windmills (as a home energy alternative) located on the right. Between these two elements is a long road that winds off into the horizon. From that point in the horizon emerges a Toyota Prius; the horn honks twice and two tiny people run up to the car. The driver exits and addresses the user. She introduces herself and the others as green gurus, each knowledgeable in their own area of green. The driver is Gracy the Green Vehicle Guru, Gabe is the Green Energy Guru, and Gavin is the Green Home Guru (or Green Appliance Guru). The user is then given the option to learn or to play.
If the user chooses to learn, Gabe and Gavin run back to their houses. Gracy then describes the importance of alternative energy and advices the user to select one of the three groups by clicking on the house, the windmills, or the car. Gracy then quickly adds that the Gurus can also be clicked for help.
If the car is clicked, Gracy hops in the car and drives off the page. The background is ripped from the screen, trailing behind the car. It is replaced by a circle of cars parked on a field with the houses and windmills far in the background. Each car represents the different options available in alternative energy vehicles. The first of which is located at the center of the screen in the foreground and it’s information and classification is located beneath the vehicle. Gracy steps out of the central car and explains to the user that when they move the cursor to the right of the center car, the vehicles rotate counter clockwise, the farther right they place their cursor, the faster the cars rotate. The same applies for when the user moves their cursor to the left of the vehicle, this time cars rotating in a clockwise direction. As she explains this, the cars rotate with her direction as an example. Gracy then tells the user that they can click on the cars for more information, and again on the windmills and house. Gracy also explains that, as always, she can be clicked for help.
If the user clicks on the vehicle the others dissolve and the screen moves up vertically. Information about that type of vehicle is pulled up with the screen. The information included is as follows. Definition of the technology used, an animation depicting how this technology operates the motor and drive systems, reviews on the technology, Quick facts on the pros and cons of that particular technology, costs, where to find these vehicles, FAQs, and links for more information. If the vehicle is clicked again, the page moves back down and the user is taken back to the circle of cars.
When the user clicks on the windmills, the picture enlarges on a bare part of the field. A house pops up; smoke billows out of the chimney. Night quickly falls, and a giant cartoon hand sweeps down from the clouds, touches the house (which turns the lights off) and plugs the chimney with a bit of cloud, ripped from above. It then slams a windmill in its place, slaps solar panels on the house, places a smart car in the driveway, and throws a pond in front of the house. The hand then snaps its fingers, and disappears back into the clouds above. Once the fingers are snapped, night turns to day and tiny people run out of the house jumping and laughing. When the user moves initially moves the cursor the people jerk their heads in the direction of the cursor and quickly run into the house screaming. Gabe then runs up from the windmill and addresses the user, identifying the new clickable objects, the windmill, pond, and solar panels. He also reminds the user that the house and car are interactive and that that he is available for help.
When the user clicks on the house, a cartoon hand emerges from the clouds, rips off the roof, and view moves from the side of the house to above. The people inside scream and scramble for cover. The user is then dropped into the center of the home and has a variety of clickable objects to choose from yet again. Gavin crawls in through the window and tells the user about green appliances, which glow as he talks. Gavin, also informs the user that clicking the front door of the house will take them to the previous screen. He also reminds the user that he is available if help is needed. The user then moves the cursor to the object of their choice and clicks it to learn more, or clicks on the front door to return to the last screen.
If the user chooses to play then they are taken to a green shop where they create a character and then create green lives for their characters. They earn points by building energy efficient homes, developing a green fleet, or by creating green communities and businesses through a series of trials. Once done, the user may store their homes, fleets, and communities on the website and add them to the interactive home screen. When they’ve earned enough points, the user becomes an official Guru in that area. Once a Guru, the user’s character is added to a list of user gurus that rotates each time someone loads the home interactive screen (ie. Completeing a fleet replaces Gracy. A home, Gavin, and successfully creating a green community or business allows the users guru to replace Gabe).
In this method, the user learns that there is a multitude of options when it comes to living Green and is given a bit of insight into the topic. The user also get to have fun while they learn, and this interactive website also encourages room for growth. If users take to this and the information is moderated properly the amount of information that could exist on this topic is endless.

